---------------------------- --Anti magnet script exploit --by Greenlander ---------------------------- local debug = false -- visualize the line of sight which detects objects in game local blowTime = 10000 -- in milliseconds - Sets the time after which players vehicle gets blows if the timer is not reset within time local resetTime = 100 -- in milliseconds - Sets the time interval to check if gravity is altered and objects are below vehivle --Blow vehicle if no objects detected within "blowTime" local blowTimer = setTimer( function() local vehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if not vehicle then return end if getElementData(getLocalPlayer(), 'state') == 'alive' then blowVehicle( vehicle ) outputChatBox("[AMS]:#ff8000Get rekt filthy cheater", 255, 255, 255, true) end end, blowTime, 0) --Trigger reset of blowTimer every "resetTime" milliseconds if object under vehicle detected setTimer( function() local vehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if not isTimer(blowTimer) then return end if not vehicle then resetTimer(blowTimer) return end if getElementModel( vehicle ) == 425 then resetTimer(blowTimer) return end local v1 = Vector3(0,0,-1) local gx, gy, gz = getVehicleGravity( vehicle ) local v2 = Vector3(gx, gy, gz) if isVec3Equal(v1, v2) then resetTimer(blowTimer) return end local cx, cy, cz = getElementPosition( vehicle ) local matrix = getElementMatrix(vehicle) local offX = 0 * matrix[1][1] + 0 * matrix[2][1] - 2 * matrix[3][1] + matrix[4][1] local offY = 0 * matrix[1][2] + 0 * matrix[2][2] - 2 * matrix[3][2] + matrix[4][2] local offZ = 0 * matrix[1][3] + 0 * matrix[2][3] - 2 * matrix[3][3] + matrix[4][3] local hit = processLineOfSight(cx, cy, cz, offX, offY, offZ, true, false, false, true, true, true, false, true) -- visualize processLineOfSight and print result if debug then dxDrawLine3D(cx, cy, cz, offX, offY, offZ, tocolor(255, 0, 0, 255), 2) print(tostring(hit)) end if hit then resetTimer(blowTimer) end end, resetTime, 0) function isVec3Equal(v1,v2) if (v1.x ~= v2.x) or (v1.y ~= v2.y) or (v1.z ~= v2.z) then return false end return true end