---------------------------- --Anti magnet script exploit --by Greenlander ---------------------------- local debug = true -- visualize the line of sight which detects objects in game local blowTime = 5000 -- in milliseconds - Sets the time after which player vehicle gets blown if the timer is not reset within time --Blow vehicle if no objects detected within "blowTime" local blowTimer = setTimer( function() local vehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if not vehicle then return end if getElementData(getLocalPlayer(), 'state') == 'alive' then blowVehicle( vehicle ) outputChatBox("[AMS]:#ff8000Get rekt filthy cheater", 255, 255, 255, true) end end, blowTime, 0) --Trigger reset of blowTimer if object under vehicle is detected addEventHandler('onClientPreRender', root, function() local vehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if not isTimer(blowTimer) then return end if not vehicle then resetTimer(blowTimer) return end if getElementModel( vehicle ) == 425 then resetTimer(blowTimer) return end local v1 = Vector3(0,0,-1) local gx, gy, gz = getVehicleGravity( vehicle ) local v2 = Vector3(gx, gy, gz) if isVec3Equal(v1, v2) then resetTimer(blowTimer) return end local cx, cy, cz = getElementPosition( vehicle ) local matrix = getElementMatrix(vehicle) local offX = 0 * matrix[1][1] + 0 * matrix[2][1] - 2 * matrix[3][1] + matrix[4][1] local offY = 0 * matrix[1][2] + 0 * matrix[2][2] - 2 * matrix[3][2] + matrix[4][2] local offZ = 0 * matrix[1][3] + 0 * matrix[2][3] - 2 * matrix[3][3] + matrix[4][3] local hit = processLineOfSight(cx, cy, cz, offX, offY, offZ, true, false, false, true, true, true, false, true) -- visualize processLineOfSight and print result if debug then dxDrawLine3D(cx, cy, cz, offX, offY, offZ, tocolor(255, 0, 0, 255), 3) print(tostring(hit)) end if hit then resetTimer(blowTimer) end end ) function isVec3Equal(v1,v2) if (v1.x ~= v2.x) or (v1.y ~= v2.y) or (v1.z ~= v2.z) then return false end return true end